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@ -264,6 +264,7 @@ It's a great way to learn.
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* [**JavaScript / Java**: _Neural Networks - The Nature of Code_](https://www.youtube.com/playlist?list=PLRqwX-V7Uu6aCibgK1PTWWu9by6XFdCfh) [video]
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* [**JavaScript / Java**: _Neural Networks - The Nature of Code_](https://www.youtube.com/playlist?list=PLRqwX-V7Uu6aCibgK1PTWWu9by6XFdCfh) [video]
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* [**JavaScript**: _Neural networks from scratch for JavaScript linguists (Part1 — The Perceptron)_](https://hackernoon.com/neural-networks-from-scratch-for-javascript-linguists-part1-the-perceptron-632a4d1fbad2)
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* [**JavaScript**: _Neural networks from scratch for JavaScript linguists (Part1 — The Perceptron)_](https://hackernoon.com/neural-networks-from-scratch-for-javascript-linguists-part1-the-perceptron-632a4d1fbad2)
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* [**Python**: _A Neural Network in 11 lines of Python_](https://iamtrask.github.io/2015/07/12/basic-python-network/)
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* [**Python**: _A Neural Network in 11 lines of Python_](https://iamtrask.github.io/2015/07/12/basic-python-network/)
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* [**Python**: _Build Deep Learning From Scratch (reimplement PyTorch internals across 34 stages)_](https://github.com/roiamiel1/Build-Deep-Learning-From-Scratch)
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* [**Python**: _Implement a Neural Network from Scratch_](https://victorzhou.com/blog/intro-to-neural-networks/)
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* [**Python**: _Implement a Neural Network from Scratch_](https://victorzhou.com/blog/intro-to-neural-networks/)
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* [**Python**: _Optical Character Recognition (OCR)_](http://aosabook.org/en/500L/optical-character-recognition-ocr.html)
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* [**Python**: _Optical Character Recognition (OCR)_](http://aosabook.org/en/500L/optical-character-recognition-ocr.html)
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* [**Python**: _Traffic signs classification with a convolutional network_](https://navoshta.com/traffic-signs-classification/)
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* [**Python**: _Traffic signs classification with a convolutional network_](https://navoshta.com/traffic-signs-classification/)
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@ -300,6 +301,7 @@ It's a great way to learn.
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* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
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* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
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* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
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* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
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* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
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* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
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* [**C#**: _Let's Make a Physics Engine_](https://www.youtube.com/playlist?list=PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs) [video]
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* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
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* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
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* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
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* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
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* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)
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* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)
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