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5 commits

Author SHA1 Message Date
thevoxium
bf51684a2f
Merge d3d63c38a4 into 264b4547b3 2026-06-29 10:41:46 +01:00
Paul Kuruvilla
264b4547b3
Merge pull request #1812 from roiamiel1/add-build-deep-learning-from-scratch
add Build Your Own PyTorch
2026-06-25 20:11:09 +05:30
RoiAmiel
750f70669b
Update link for 'Build Deep Learning From Scratch' 2026-06-23 22:14:39 +03:00
Roi Amiel
1b3cb7479d add build add-build-deep-learning-from-scratch 2026-06-21 21:00:09 +03:00
thevoxium
d3d63c38a4 Added tutorial on creating a 2D Physics Engine 2024-11-07 20:35:25 +05:30

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@ -264,6 +264,7 @@ It's a great way to learn.
* [**JavaScript / Java**: _Neural Networks - The Nature of Code_](https://www.youtube.com/playlist?list=PLRqwX-V7Uu6aCibgK1PTWWu9by6XFdCfh) [video]
* [**JavaScript**: _Neural networks from scratch for JavaScript linguists (Part1The Perceptron)_](https://hackernoon.com/neural-networks-from-scratch-for-javascript-linguists-part1-the-perceptron-632a4d1fbad2)
* [**Python**: _A Neural Network in 11 lines of Python_](https://iamtrask.github.io/2015/07/12/basic-python-network/)
* [**Python**: _Build Deep Learning From Scratch (reimplement PyTorch internals across 34 stages)_](https://github.com/roiamiel1/Build-Deep-Learning-From-Scratch)
* [**Python**: _Implement a Neural Network from Scratch_](https://victorzhou.com/blog/intro-to-neural-networks/)
* [**Python**: _Optical Character Recognition (OCR)_](http://aosabook.org/en/500L/optical-character-recognition-ocr.html)
* [**Python**: _Traffic signs classification with a convolutional network_](https://navoshta.com/traffic-signs-classification/)
@ -300,6 +301,7 @@ It's a great way to learn.
* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
* [**C++**: _Create a 2D Physics Engine_](https://thevoxium.github.io/posts/stellar-engine/)
* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)