From e98e5f6323212732197021d796add93e6c037802 Mon Sep 17 00:00:00 2001 From: Whittington Date: Tue, 16 Aug 2022 10:14:03 -0400 Subject: [PATCH] Update README.md adds ray tracing in one weekend to the build your own 3d renderer repo --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index f767a57..92d2941 100644 --- a/README.md +++ b/README.md @@ -42,6 +42,7 @@ This repository is a compilation of well-written, step-by-step guides for re-cre * [**C++**: _Raycasting engine of Wolfenstein 3D_](http://lodev.org/cgtutor/raycasting.html) * [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/) * [**C++**: _Rasterization: a Practical Implementation_](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm) +* [**C++**: Ray Tracing in One Weekend ](https://raytracing.github.io/) * [**C# / TypeScript / JavaScript**: _Learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript_](https://www.davrous.com/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/) * [**Java / JavaScript**: _Build your own 3D renderer_](https://avik-das.github.io/build-your-own-raytracer/) * [**Java**: _How to create your own simple 3D render engine in pure Java_](http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html)