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* [**C++**: _Introduction to Ray Tracing: a Simple Method for Creating 3D Images_](https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work)
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* [**C++**: _How OpenGL works: software rendering in 500 lines of code_](https://github.com/ssloy/tinyrenderer/wiki)
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* [**C++**: _Raycasting engine of Wolfenstein 3D_](http://lodev.org/cgtutor/raycasting.html)
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* [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/)
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* [**C++**: _Physically Based Rendering:From Theory To Implementation_](https://www.pbr-book.org/)
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* [**C++**: _Ray Tracing in One Weekend_](https://raytracing.github.io/books/RayTracingInOneWeekend.html)
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* [**C++**: _Rasterization: a Practical Implementation_](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm)
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* [**C# / TypeScript / JavaScript**: _Learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript_](https://www.davrous.com/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/)
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* [**Java / JavaScript**: _Build your own 3D renderer_](https://avik-das.github.io/build-your-own-raytracer/)
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* [**Java**: _How to create your own simple 3D render engine in pure Java_](http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html)
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* [**JavaScript / Pseudocode**: _Computer Graphics from scratch_](http://www.gabrielgambetta.com/computer-graphics-from-scratch/introduction.html)
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* [**JavaScript / Pseudocode**: _Computer Graphics from scratch_](https://www.gabrielgambetta.com/computer-graphics-from-scratch/00-introduction.html)
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* [**Python**: _A 3D Modeller_](http://aosabook.org/en/500L/a-3d-modeller.html)
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#### Build your own `AI Model`
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