This commit is contained in:
Whittington 2024-02-21 12:07:20 -07:00 committed by GitHub
commit 30215dd275
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -46,6 +46,7 @@ It's a great way to learn.
* [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/)
* [**C++**: _Ray Tracing in One Weekend_](https://raytracing.github.io/books/RayTracingInOneWeekend.html)
* [**C++**: _Rasterization: a Practical Implementation_](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm)
* [**C++**: Ray Tracing in One Weekend ](https://raytracing.github.io/)
* [**C# / TypeScript / JavaScript**: _Learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript_](https://www.davrous.com/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/)
* [**Java / JavaScript**: _Build your own 3D renderer_](https://avik-das.github.io/build-your-own-raytracer/)
* [**Java**: _How to create your own simple 3D render engine in pure Java_](http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html)